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A Boy and His Blob: Trouble on Blobolonia (NES) "It's Friday night, and once again, Boy was at home with nothing to do and nobody to see. Though he and his mother had moved to the area well over 2 years ago, Boy has yet to make any friends. Every time he'd try to start a conversation with his classmates, or join in on any of the games they played during recess, he'd get mocked. Nobody liked him, and nobody pretended to ... not even his parents. There is no better evidence of this than the fact that his parents never even bothered naming him, figuring he wasn't worth the effort. As you can see, Boy has had it rough since the day he was born. It doesn't help being a total spaz either.
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Alien vs. Predator "Radix and I were talking and he pointed out that, because saving and reloading in AvP gives you a different enemy spawn set, it might be possible to achieve in a segmented run what I had dreamed of doing in my one-death single-segment run - going all the way to the Queen and freeing her without dying - provided that saving anywhere was allowed. Radix agreed that such a run could be submitted to the site, so I did one. It took me about four hours to put together. Here it is. Have fun.
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Aliens Versus Predator 2: Primal Hunt "I found more shortcuts in this run than the rest Avp2 runs. However, its very limited.
There were alot of aliens around, still i tried to not care and just do what was needed.
In a great surprise i found the flamer to be very well to fend off aliens, it was a great help in segment 2, Artifact.
The hardest part was the first one, since staying alive was sometimes random. Facehugger could get you easily anytime and your health could go from 100 to 0 in a few seconds.
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Baldur's Gate (PC) "Speed run of Baldur's Gate with Tales of the Sword Coast expansion pack in 9 segments, completed on June 16 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4.
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Batman (NES) Welcome to my first speedrun. This run is by no means perfect. However, trying to improve it any further by a significant margin (more than a few seconds) was taking me many resets and was extremely frustrating. That is the reason I settled on this run. I'm very displeased with how the second boss and parts of world 3 look. Unfortunately, the mistakes in world three resulted in an intentional death which I wish I could have avoided. Though in total, those mistakes may have cost me 15 seconds at most. Despite the mistakes mentioned, I feel the run is rather good. That being said, I hope you enjoy watching my relatively short run.
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Battletoads (NES) This game is known to be close to impossible. This single-player run through it uses warps. Maybe you thought Battletoads was a game full of amphibians, but it is actually full of bugs. Those beta testers really should have spent a little more time on this game...
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Beavis and Butthead (Gen) "Yes, that's right; it's me. I'M the guy who did a run of a Beavis and Butthead game. Release the disgust now, before you continue.
While I'm quite proud of the run, I'm also, somehow, very ashamed. Very, very ashamed.
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Bionic Commando (NES) "I finally captured my Bionic Commando speed run! This game is one of my favorites for the NES, and I even created a site for it many years ago (Bionic Commando HQ). I did this run several months ago, but I never captured it because at the time I was discouraged by the deluge of faked emulator videos. Anyway, this run was played by Twin Galaxies rules which means that the START+A+B level exit is not used. It finishes in 18:23 which is a very good time. I may be biased, but I highly recommend this one
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Blue Shadow (NES) "This game is known as Shadow of the Ninja in the USA. In this game, jumping and slashing is faster than regular running."
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Castle of Dragon (NES) "This is one of the most frustratingly random NES games ever, along with its quasi-sequel Sword Master (which I will also submit eventually, after I make another improved version). It took me 7 versions of this thing to get it to where I want (well, the early levels weren't hard to get down, but the later ones sure were).
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Castlevania (NES) "This was the game that got me into speed running. I remember reading somewhere that this game can't be done in under 15 minutes. Having played this game since I was 10 (a looong time ago!), I know quite a bit about this game, but had never tried to do it fast, since the game is normally about points. Once I took up the challenge though, I quickly found out that this game can easily be done that fast!
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Castlevania: Aria of Sorrow (GBA) play on Hard difficulty, which for Julius is what determines how many bosses you'll need to fight to have an optimal Graham battle. Julius "levels up" when you collect the orb a boss leaves behind, giving him higher attack, defense, and intelligence. I found 5 bosses made an easy Graham fight, but it took too long to kill all 5, then Graham. 4 was still a fairly easy fight, and I was able to knock off 2.5 minutes by skipping 1 boss. I tried 3 and was able to make it to Graham in 5.5 minutes, but my stats were to low to have a fast Graham fight
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Castlevania: Symphony of the Night (PS) Well, this is my second time speedrunning Symphony of the Night using Richter. Credit goes to Mike Uyama who let me know that I didn't use the right path the first time around, which eventually brought me to Persona's video. Persona had some useful techniques to get through many of the rooms so credit goes to him as well
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Chip 'n Dale 2 "Chip 'n Dale 2 is quite an improvement over the simple Chip 'n Dale in terms of graphics and a whole lot of other things. Thankfully the solid controls haven't been tampered with.
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