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Fallout (PC)  Icon
0 Stars Icon
Fallout (PC)
"This will be my final run for the game unless I find some major improvements that can be made. There are just too many random factors that can affect the run. There are several major new tricks I use to greatly improve my time for this run, exclusively in the Cathedral. First, I no longer use pickpocketing to acquire keys to open the doors. Instead, I simply lockpick the doors (I'm not sure what I was thinking for my first run). This cuts out most of the stairs in the game, which I frequently got ""caught"" on during my previous run. Second, instead running out of the Cathedral, I get Jeremiah to kick me out, which teleports me outside. I made fewer mistakes while playing this time as well. You no longer see me counting out how many hexes to move while playing. "
Gauntlet Icon
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Gauntlet
"Single-segment speed run of Gauntlet for NES as Elf done during January 2005. Available in three versions: low quality, normal quality, and 60fps high quality. "
Ghosts 'n Goblins (NES) Icon
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Ghosts 'n Goblins (NES)
"I don't think there will ever be a ""perfect"" run of this game. I think the best you can do is build up a good set of techniques that can efficiently get you through any situation. The monsters can't be counted on to behave exactly the same way from attempt to attempt, so I'd say a good one-fourth of this run is improvised (especially in the second round.) "
Gunstar Super Heroes (GBA) Icon
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Gunstar Super Heroes (GBA)
"After a decent amount of attempts, I came up with a time of 18:51. The time is pretty good. It has few mistakes, and it's far lower than I thought it would be to begin with. Aside from the one-second brain farts that accompany every submission to some degree or another, I would say the worst part of the run were the two Green fights. He used Urchin Force in neither fight, and the second fight just naturally looks slow. I can't think of any way to damage him consistently with something larger than a peashooter when he does some forms, and I just opted to take the stupid way out, get damaged, and use proximity to try to stop him blocking shots. I could dodge, but I'd waste more time dodging than I do getting hit, I believe. I'm playing on easy for a reason, I suppose. "
Half-Life (PC)  Icon
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Half-Life (PC)
"Speed run of Half-Life's Hazard course in a Single segment, done on September 11 2004. Available as Divx 640x480 or 320x240 and original recording as .dem file, which requires version 1.1.2.0 of Half-Life to play. "
Halo (Xbox) Icon
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Halo (Xbox)
"Single-segment speedrun of the Pillar of Autumn level (Level 1) of Halo, performed on Legendary difficulty. There are a couple of little-known tricks, and some snazzy grenade jumps for timesaving. The run (by Nephi 'Condorman' Johnson) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004. "
Halo (Xbox) - Assault on the Control Room Icon
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Halo (Xbox) - Assault on the Control Room
Single-segment speedrun of the Assault on the Control Room level (level 5) of Halo, performed on Legendary Difficulty. An example of how bypassing spawn triggers can make the run a cakewalk (or ghostride, as the case may be). The run (by Sean Oehrle) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004.
Halo (Xbox) - Halo level Icon
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Halo (Xbox) - Halo level
"Single-segment speedrun of the Halo level (level 2) of Halo, performed on Legendary Difficulty. Major savings show up at the end of the level, during the three rescue missions. Unorthodox... but totally legal, and quite effective! The run (by Brandon 'gwdpto' Raffensperger) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004."
Halo (Xbox) - Keyes Icon
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Halo (Xbox) - Keyes
"Single-segment speedrun of the Keyes level (level 9) of Halo, performed on Legendary Difficulty. Not a perfect run - but speedy nonetheless. Some nice techniques. The run (by Andrew 'goatrope' Halabourda) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004. "
Halo (Xbox) - Silent Cartographer Icon
3 Stars Icon
Halo (Xbox) - Silent Cartographer
"Single-segment speedrun of the Silent Cartographer level (level 4) of Halo, performed on Legendary Difficulty. Amazing shortcuts and some really snazzy jumping. The run (by Andrew 'goatrope' Halabourda) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004. "
Halo (Xbox) - The Maw Icon
4 Stars Icon
Halo (Xbox) - The Maw
"Single-segment speedrun of the Maw level (level 10) of Halo, performed on Legendary Difficulty. Efficiency is at a maximum here; forward movement is all. Fantastic technique of using doorways to bounce grenades off, to leave them behind as the player moves on. The run (by Trevor Fitch) was the level winner in a speedrun contest held at halo.bungie.org in the summer of 2004."
Indiana Jones and the Last Crusade for NES Icon
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Indiana Jones and the Last Crusade for NES
"Here's a fun little game. Most movie-based titles aren't worth playing, but this one has enough variety to keep it interesting. It basically follows the main scenes from the movie: Getting the Cross of Coronado, rescuing Indy's father, the desert battle on the tank, and navigating the trap-ridded temple to find the Holy Grail. "
Jaws (NES) Icon
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Jaws (NES)
"Jaws is not a highly sought-after title, but it's been the competition of Rudy Ferretti that made me push this game so far. Trying to beat his times made me go back to the drawing boards, armed with a now-obsolete TAS (tool-assisted speedrun made on an emulator) and a mood for experimentation. "
Jurassic Park (Gen) Icon
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Jurassic Park (Gen)
"I firmly believe that this is my most formidable run to date. While the Raptor's mission is laughably easier than Grant's, it still posed quite a tedious challenge. I chose the Raptor's quest for obvious reasons; Grant takes more damage, has to face dozens more dinosaurs with clunky and limited ammunitions, must survive more levels, and cannot move anywhere near the Raptor's velocity. It was really the repetition and countless, failed attempts that truly tried my patience with the Raptor run, though. As with any short but intense speedrun, it required numerous retries and blistered fingers. My only goal for the run was to eliminate deaths; this I accomplished. I am thoroughly pleased with the time I have achieved, and I hope it has made for an entertaining demo. The Raptor's vendetta is excruciatingly unexplained, btw, but I don't believe a compelling narrative is necessary for an adventure starring an extinct beast, anyway. Just deal. "
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